Mortal Online

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    Trevlac
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    Mortal Online

    Post by Trevlac on Mon Mar 30, 2009 3:18 pm



    http://www.mortalonline.com/thetindremicempire

    This game HAS to be the embodiment of what MMORPGs should be.

    Features:

    • No levels
    • Fully PvP at all times
    • FPS combat system
    • Entire world is explorable -- exploration-based
    • AWESOME storyline and lore
    • Backstory, caste system, law, politics, fully-functional society
    • Graphics better than Oblivion and on par with Call of Duty 4-5
    • All rare and legendary monsters are unique. Once they die they die forever
    • Things you do can change history in the entire game forever
    • All combat is realtime. No bullshit auto-tasking or cast time while you pick your nose
    • Everything and everyone is fully lootable at all times
    • Discover places and NAME THEM


    This is looking like Oblivion Online without levels. Or more appropriately: "REAL LIFE ONLINE (circa middle ages)"

    Everything you can do in this game reflects real life just set in medieval times. That's right, if you're a slave you have to either win your freedom as a Gladiator or serve as a Serf. If you're a plebian you're a working class citizen. Everything is as realistic as possible. You can attack and kill or loot anyone and anything at any time--consequences apply like real life. You can go anywhere and if you're the first to arrive you get to name the place. You can destroy ancient buildings, build buildings, craft items, kill unique enemies forever, holy fucking shit.

    AND ALL WITHOUT LEVELS. FUCK YES.

    Also: amazing "consequences" system
    http://www.mortalonline.com/combat/flagging

    You get blue-grey-red flagged which determines a lot. Just like in real life if you're innocent, douchey, or a murderer.


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    Daius

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    Re: Mortal Online

    Post by Daius on Mon Mar 30, 2009 5:35 pm

    Great... another awesome game I can't play because of this fucking computer. THANKS FOR DANGLING AWESOME IN FRONT OF ME!
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    Re: Mortal Online

    Post by Ordin on Mon Mar 30, 2009 11:29 pm

    this is awesome! i like how they worked the stat system. you can't gain stats indefinitely, you cap off realistically or must sacrifice points in other places. so, your skill as a player is more important than spending three hundred hours grinding.


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    Trevlac
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    Re: Mortal Online

    Post by Trevlac on Tue Mar 31, 2009 8:25 am

    And classing is done by choice and hard work. You don't just start as a class and move up-you have to earn that profession


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    Toothpick

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    Re: Mortal Online

    Post by Toothpick on Tue Mar 31, 2009 11:51 pm

    http://www.mortalonline.com/kallard

    I know what class Davis is playing.
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    Re: Mortal Online

    Post by Trevlac on Wed Apr 01, 2009 6:07 am

    You guessed it!


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    Re: Mortal Online

    Post by Daius on Wed Apr 01, 2009 7:26 pm

    Forest Elf looks tempting...

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